In fact feel no shame in trying the mods on nexus sites. I reccomend starting the RP selection for getting a band of player characters started, to speed things up, there is really no need to grind your way through this slowly. (This might be implemented, or might be plan to do it as I have seen slavery items and you can be captured, and there are slaver factions but havent seen how it has been determined to be implemented) What you can do is get going and just attack cities for no reason other than amuzement (you dont need 'stuff') by then, to launch raids you have to automate the heck out of yourself. You could raid cities, loot them for resources/building materials, have the slaves haul them back, then sell off the slaves or put them to work. Slavery would be nice in this game too in similiar respect. ![]() It would be nice to be able to attack and conquer villages, killing off the guards/hostiles and capturing the citizens and putting them to work, more or less enslaving the city, or recruiting some of the inhabitants. In this example, it is a shame, it would be a nice undertaking to acquire Ghost village in this way. It would be nice to inhabit that town if i could make it defensible since ther eare already homes at least in place (only industry) however you can't annex buildings in this game. Here's an experience: I came across an abandoned village, presumable the inhabitants were killed offf, left in fear, or captured. It appears only a small percentage of the game world is 'live' which includes what seems to be maybe three factions. Check out the Nexus if you play this and get the few mods that exist, they are worth it. This is a deal breaker, but fortunately a bit of mods (and possibly cheating) can fix that easily enough. You simply have to get hirelings faster to make real progress in this game. Enough was enough, I installed a mod to recruit followers in bars of various stripes classes and skills, it gives you a nice Role-playing feel too. I hadnt been able to find workers yet, so i couln't create my camp to get industry going. You can speed up time but it feels so slow, everything is just so painfully slow!!! You need guards and workers. So that's good right? Not exactly, a lot of this game is just waiting. You don't die, but you go unconscious, and you get XP for taking hits. and travelling is a bit dangerous Also hireing hirelings is another aspect. It's very hard to level your PC up in combat, its very hard to make progress without doing a lot of travelling. M&B had a very intricate system of combat that was somewhat fun to play with (although i found it very overwhelming) This does the exact opposite, engage or disengage, and that's all she wrote.Īnyway the pace is slow, I think it might be a bit slower due to the combat system. It's nice to focus on the base building and exploration, but no game aspect of combat aside from personnel management in the engagement? Come on, now, that leaves a bit to be desired. Part of this is due to the fact combat in this game is completely automated. In fact it reminded me of a Black Isle type game (I don't really want to compare it to Fallout 2, but the game IS in a post apocalyptic world, that seems like PostNuke Japan?) however the combat is impossible for low level players. OK this is a standard rpg style type looting, and getting started. Loot corpses, aquire gear or goods to sell to town vendors. Avoid combat, lure weaker enemies (preferrably humanoids) to guards or roving imperial patrols to be dispatched. As you start the game, it plays strangely. ![]() ![]() It is a persistent world that updates itself over time. The world is seamless and there are not 'town' scenes or 'fight' scenes. well somewhat.) There is a strong disincentive to engage in combat unless very prepared. Here the focus is more on base building and accumulation of spoils, as well as exploration of the world (Kind of like sightseeing in a bethesda game. This game, focuses more on the 'fluff' and weaker points in Mount and Blade and ignore the strong points. All theset things are Mount and Blades STRONG points. ![]() Mount and blade has some rather heavy emphasis on it's own peculiar and quirky Skill based (demanding on the player) Third Person combat system and multiplayer, both of things that really brings people in to love the game (The training part of that game with the archery challenges, especially on horseback is a very unique experience in and of itself) With some squad control and command issueing during engagment scenes. I had played the original Mount and Warblade and started it up with that in my mind as a comparison based on what i had seen, but what you get is a bit different.
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